#ifndef GUIROOT_H_INCLUDED
#define GUIROOT_H_INCLUDED

#include "../prereqs.hpp"
#include "./guiwindow.hpp"

namespace o3engine
{
    /**
     @defgroup gui_group Gui System
    */

    /**
    @ingroup gui_group
    */
	class GuiRoot : public GuiWindow
	{
	protected:
		virtual void onPaint(){}

	public:
		GuiRoot(Overlay * p_parent, const Vector2 & pos, const Vector2 & size, GuiEngine * p_engine);

	};
}
#endif // GUIROOT_H_INCLUDED
